Helper Hero Card Game

$9.00

🦸 Helper Hero: The Invention Card Game for Young Changemakers

Ages 7+ | 2-6 Players | 20-30 Minutes

Turn your classroom or home into an invention studio! Helper Hero is the card game that teaches kids they can solve real problems for people they love.

How It Works: Students draw WHO cards (Grandma, Neighbor, Teacher, Pet Owner), spin the Problem Wheel to discover a challenge, then race to brainstorm creative helper inventions. Vote with star tokens to celebrate the best ideas!

What Makes It Special:

  • 🏘️ Community-Centered: Kids invent for people they actually know and care about

  • 🎯 Three Difficulty Levels: Easy, Medium, and Hard problem wheels grow with your students

  • 🌟 Asset-Based Learning: Celebrates children's lived experiences as their superpower

  • 🎨 No Wrong Answers: Every invention idea builds confidence and problem-solving skills

Perfect For:

  • STEM/STEAM classrooms

  • Maker spaces and invention programs

  • Social-emotional learning activities

  • Differentiated instruction (built-in scaffolding)

  • After-school enrichment

What's Included:

  • 18 WHO character cards

  • 3 Interactive digital problem spinners (Easy/Medium/Hard)

  • Complete game rules and teacher guide

  • Score sheets and star voting tokens

  • 6 game variations for extended play

The Philosophy: Based on cultural asset-based education and purpose-driven learning, Helper Hero helps students discover that they can learn anything in service of helping others. When kids design solutions for people they love, they don't just learn invention—they become inventors.

"My second graders can't wait to play! They're already building prototypes of their game ideas at home." - 2nd Grade Teacher

Digital spinner available free online. Printable materials downloadable after purchase.

🦸 Helper Hero: The Invention Card Game for Young Changemakers

Ages 7+ | 2-6 Players | 20-30 Minutes

Turn your classroom or home into an invention studio! Helper Hero is the card game that teaches kids they can solve real problems for people they love.

How It Works: Students draw WHO cards (Grandma, Neighbor, Teacher, Pet Owner), spin the Problem Wheel to discover a challenge, then race to brainstorm creative helper inventions. Vote with star tokens to celebrate the best ideas!

What Makes It Special:

  • 🏘️ Community-Centered: Kids invent for people they actually know and care about

  • 🎯 Three Difficulty Levels: Easy, Medium, and Hard problem wheels grow with your students

  • 🌟 Asset-Based Learning: Celebrates children's lived experiences as their superpower

  • 🎨 No Wrong Answers: Every invention idea builds confidence and problem-solving skills

Perfect For:

  • STEM/STEAM classrooms

  • Maker spaces and invention programs

  • Social-emotional learning activities

  • Differentiated instruction (built-in scaffolding)

  • After-school enrichment

What's Included:

  • 18 WHO character cards

  • 3 Interactive digital problem spinners (Easy/Medium/Hard)

  • Complete game rules and teacher guide

  • Score sheets and star voting tokens

  • 6 game variations for extended play

The Philosophy: Based on cultural asset-based education and purpose-driven learning, Helper Hero helps students discover that they can learn anything in service of helping others. When kids design solutions for people they love, they don't just learn invention—they become inventors.

"My second graders can't wait to play! They're already building prototypes of their game ideas at home." - 2nd Grade Teacher

Digital spinner available free online. Printable materials downloadable after purchase.